Provided I don't have a dramatic technology malfunction, the hardest part to make of Owl is going to be finished in a couple weeks. One of the biggest challenges is finding interesting ways to animate models which I didn't build with the intention of animation. It's certainly stretching my unnatural animation brain a little bit. To combat this, I've always tried to keep within the theme of metamorphosis or life cycles. Sometimes I achieve this through editing, sometimes it's purely animation, most of the time it's a combination of both. The image below is from a sequence inspired somewhat by the way sea creatures deposit their eggs.