Wednesday, 13 August 2014

Owl: Test Rendering Continued

I wanted to push the rendering a bit. The last one was a 'one size fits all' kind of set up, but this one is a more refined. I'm not aiming for super-realism but I've also given the objects some texture to remove some of the CG-ness. I am however, going to keep the dramatic rim-lighting because it helps distinguish the model from the IR background.


1 comments:

Rebecca Waterworth said...

These are looking amazing Tom hope all is well? How is it all going?