Saturday, 12 July 2014

Owl: An Update

It's been a little while since any updates as I've been sorting out a few loose ends. Firstly, I've finished up the modelling I need for the animation. At most I'll probably end up using 14 models, so that leaves a few spare. It's always good to have too many than too few and I can also squeeze in a couple more if needed, but honestly, there aren't too many more sketches which will translate well for use in 3D.




Following this I've been doing material tests as all the previous lighting and materials have been placeholder. My aim is to give the models an otherworldly, mercury-like quality which can work alongside the infrared photographs.



Eventually looking something like this if you subtract the spheres and replace them with the models above: 


The animatic is 95% complete. This has been a bit of a thorn in my side, but all the main cuts are now in place and there's a definite structure to the way the animation plays out. At this point I can just drop in sequences and not have to worry too much, which is always a good feeling.


I haven't found a reasonably quick but convincing method of making foliage move, but I have a good method of giving clouds some subtle movement. Overall, it might be enough considering the longest shot in the whole animation is three seconds. 

I've noticed in films which use still photographs there's a slight 'jitter' where the film frames are fractionally moving side to side and up and down. This isn't a shakey-cam effect, but an actual property of the film transfer. You can see it quite dramatically in La Jetee. Playing around in After Effects and Premier Pro it becomes clear if the image stays perfectly still, then it ends up looking like a Powerpoint slideshow. Without this jittering, the frame looks far too clean and certainly not like film would normally look. I'll be applying a very subtle jitter in post. You can see the cloud effect and jitter in the video below:


That's it for now. From here on out, it's all about the making of the final animation and I apologise if updates relating to this project aren't as regular as they usually are. At the end though, there will be a brand new short film (of some sort) to enjoy. 

Please stay tuned! 

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