It's been just over a month since I first launched Owl in earnest and the project is shaping up quite nicely. It seemed like a good time to collate all the tests and research into one place to see where I am right now. If you haven't been following the project, Owl is a track off Mondegreen, the debut album from Collectress. I'm producing a short film to accompany the track. It's going to be a black and white animation with a mixed media approach, incorporating film photography, traditional media and CG animation.
I won't be going into a huge amount detail explaining what each and every thing is, rather just a brief summary at the start of each section. Click on the links instead to go to a more comprehensive post.
Any feedback or comments are welcome as always.
Initial Ideas and Development
For the most part. I've started this project in a very carefree and improvisational way. Starting with some simple marker pen sketches while listening to the music, and then slowing bringing in other elements while still retaining them at the core. I've squeezed a lot of value from these initial sketches, and I think it's important that their rawness and emphasis on mark-making can find a place in the final animation.
As the visual style is slowly emerging from those initial marker pen sketches, I've begun sourcing an array of eclectic visual influences. Right now, I'm in a 1960s and 70s Japanese photography moment. Which is probably not how Collectress ever imagined Owl, but who knows where this project is going!
I'll be posting a few more things later on.
Kaneto Shindo's Onibaba
Chris Marker's La Jetée
Infrared Photographs Part 1 and Part 2
After Effects Composition Test
Firstly, the biggest challenge moving forward is developing the art direction and animation into something which is technically and visually satisfying. To achieve this I'm going to devote as much time and attention as possible to getting it right. This means a continued period of research and development but with an emphasis on concretising the final look. Secondly, there's still plenty of work needed to develop the animation into a cohesive piece of time-based media. I'll be updating the first animatic test to closer represent the intended structure of the animation. Until then...