Wednesday, 5 September 2012

The Monkey's Paw: Thinking about structure.

If the story isn't to follow the tradition narrative structure of the story, then the animation at least has to be presented in a way which relays key information of the story. I think I'm thinking along the lines of something like Bunuel's Un Chien Andalou, Robert Altman's Short Cuts or even J.G Ballard's The Atrocity Exhibition. William Burrough's Naked Lunch or Ryu Murakami's Almost Transparent Blue. Narrative which feels superficially very loose but underlying themes bring it together.

It's a method which gives me the room to remove a lot of exposition and giving the animation an episodic structure without a desire to tell the story in full. Which also gives me a few ideas of how to incorporate the best parts of the voiceover into the story without an over-reliance on text. For example it could be broken down into these chunks. 

1. The games of chess
2. Sargent Major Morris
3. The wish
4. Herbert's death

...and so on. This gives me a definitive running time for each vignette and a clear theme to focus on for each. The next step will be to pick out these bits of text.


tutorphil said...

Hey Tom :)

Hope you're all ready for Friday.

You know, in terms of structure, I can imagine this working very engagingly if you were to start at the moment just before the door opens to reveal nothing: i.e. that the moment the film starts we have the noise and the stark terror and all the expressionism you can throw at the screen - the hand on the door knob, the noise echoing through the house; vibrations bouncing around like sonar - and then cutting back to the calm house, the game of chess - and revealing the significance of those opening moments bit by bit - you could even cut backwards and forewards with exposition scenes dropped in between the three knocks of Herbert's corpse - which means that by the time we get to the third knock, the audience understands with a real sense of horror, what the significance of all those previous knocks have been.