Thursday, 3 February 2011

Major Project: Explaining my influence maps.

The influence maps were posted with little description as to why they were posted. The purpose at the time was to lay bare the potential visual style the animation could employ. They deserve more explanation now that I’ve had tutorials and further discussion has taken place. In my case, style is everything. The narrative is already ‘there’ for me, so I have to condense the existing novel into a new visual language. In theory any visual style could be used to portray the novel, so I have freedom to manoeuvre but the choice of style has to be concise and it has to have a certain amount of rationality. A hyper-realistic model of Dorian wouldn’t gel in a hand crafted world for example. Visual language will drive and conform everything that happens in the animation.

I’ve pinpointed Catch Me If You Can’s opening credit sequence as potential influence. The trailer takes influence from classic film title sequences such as ones produced by Saul Bass. It employs a bold 2D aesthetic and the transition between various scenes is seamless. I’ve picked this out because I’m employing projection and I’ll need the style to be bold. It wouldn’t make sense to concentrate on minute details when much is likely to be lost, when it comes out of the projector and secondly when it hits the surfaces it is being projected on to. This is similar of Erte and the graphical style he employs. His subject matter also links up with the hedonistic lifestyle displayed in Dorian Gray.

The style of German Expressionism may perhaps be more relevant to the latter half of the animation as Dorian begins his moral descent. Strong use of shadow, light angular sets are common traits associated with German Expressionism and cinema. More often than not these are employed to create a sense of unease and darkness. When discussing world making and G.E. the two very much sync up because the style is one of artistic creation and not real world.

When choosing Italian Futurist Architecture as visual influence, I am not using the style of architecture as a visual reference point. Instead I’m more interesting in the aesthetic of the drawings themselves rather than the design. When the time comes to portray the Victorian era London of the novel, the bold use of hand-drawn line and colour which Sant’Elia an co employed could well create a interesting vision of London and a nice counterbalance to the graphical Catch Me If You Can style.


tutorphil said...

Hey Tom, could you pop by second year, Zack's blog and rescue him from 'anime beige'? Point him in the direction of some more authentic Japanese influences when you get a second. Much appreciated! :D

Tom Beg said...