Friday, 12 November 2010

Minor Project: Texture Update, Bump Map added

So I added a subtle bump map to the model, looking pretty good though I've been having trouble with reversed normals but everything seems ok now. Next up is the Specular (being plugged into the Glossy channel) and a the reflectivity map to support it. After that I'll work on the final colour corrections. I don't expect the other buildings to take as long to texture, this one is the most detailed and complex.


0 comments: