Wednesday, 10 March 2010
This is looking better. The attempt before was slightly too empty and was hampered by a very low res model. the model has a bit more definition with more geometry added so it looks slightly more chiseled. However it still looks flat from the front. It is clear that in order to achieve the scratchy look a texture will be needed.
So obviously I'm keen to not have to paint textures for 20 of these things, so I'm still looking for other potential methods. I think it needs to be taken into account that these things will be seen from a fair distance. This version below was created by using a fractal texture in the transparency channel, it works to an extent, however it's still not quite the effect I'm looking for, it could however be used along with a texture as well.