Wednesday, 27 January 2010

Transcription: An image...

Currently I am feeling a slight pang of frustration in terms of getting this thing off and running. I feel as if I need something more concrete and solid to work with but since I'm approaching it from an all encompassing P.O.V I'm starting to feel slightly overwhelmed. Here is a random piece of nothingness :/


tutorphil said...

Hey Tom - "keep calm and carry on"

If I were in your position and say, I was editing a film, the first thing I'd do is resolve the music; music would give me the cutting grammar, the tonality, the 'rule book' in terms of style, and just as importantly, it would give me the 'edges' of the work - put simply, it's duration, its high points, calm, and climax etc. You are currently lacking these 'delimitations' which means your work can be anything and everything.

Start by throwing out everything that this proposed work is 'not' going to be about. Perhaps you need to think about the book as the 'inspiration' for some kind of response - and less about transcribing it - I honestly believe the key to this 'cg event' lies in total abstraction; you need to explore Maya as a paint box and mixing palette; even as you're producing concept art trials, why not get into the software and start experimenting with painterly effects, layerings, different styles of rendering - your technical approach IS your research too; find a passage or description from the book that describes somekind of transformation or kineticism or merging of metaphors - then interpret, storyboard and visualise it; decide on your colour palette rulebook - what colour is Under the Volcano? (What colour isn't it?)

You're going to need music anyway - trust me, go find something short and perfect and apposite (return to your earlier research and rethink your responses) and let that put an edge around this task - this fine art approach requires absolute pragmatism - your research and development must include making Maya work for you - on your terms; start trying stuff now; remember your opening sequence to your virtual anatomy piece, when you set up a camera to fly through textured planes? More of that hands-on speculative stuff - enjoy this stage!