Friday, 22 January 2010
Ok, so it has its fair share of problems as pointed out by both the group and Alan and Phil at the crit. Generally though I think as a whole it's something to be proud of. Certainly it probably needed a another cut with more scenes, more character development, better development of the gags etc to make it work properly as something funny. As it is now it's a functional narrative that has all the pieces but needs to pieced together slightly differently to make it really work as a funny spoof of James Bond, Q and shopping channels. To be fair, comedy and trying to combine that with a full narrative in just under two minutes is a hard thing to do. People have done it of course but it probably took them a few tries. One of the biggest challenges was to work as a collective and though a bit of nudging was needed on all sides I think we worked really well together and a creative and critical collective and that comes of in the polish of the things that each of us produced for the project and the polish of the final thing. From a personal perspective their are a lot of things I have personnaly achieved. modelling and lighting the set while still containing it within an artistic style , modelling and animating the Grinder (actually looks and fuctions as Raj intended it), the animation of Q and as Alan pointed to me after there's quite a cinematic feel to it which was me fiddling around a lot with camera set ups and editing.
All these good things not without the need for improvement obivously. The animation for example in my opinion lacks a clear purpose, I was working in a straight ahead style of animation for the most part where as pose-to-pose and a mix of pose-to-pose and straight ahead would of worked better for the task at hand. When it comes to me animating characters again then I'll be much better equipped. Also obviously the texturing of the models and set is lacking, it worked reasonably for the task at hand but needed something extra. I intend on making texturing a big part of the Transcription project so that problem will be resolved very shortly.
So yeah, pretty happy with how this turned out. :)