Friday, 30 October 2009

Narrative Project: Hmmm

Hmmmmm Narrative project, I feel like this a taken a backseat this past week which is probably down to the cancellation of the presentations on Tuesday and the realization that there's a lot of work to be done on the character design project though yes, that's no excuse.

I not too sure what the rest of the groups opinion is but a personal preference for me is to have as little voice acting as possible because amateur voice acting can really break a piece. I realize that Shopping Channels have lots of voice-overs and talking but I don't think it's necessary. It will be harder to pull off because it's not as cheap but I think a there are logical ways to portray story and dialogue without sound, I mean Charlie Chaplin was still making amazing, funny and relevant silent film s in 1936.

1 comments:

Alan Postings said...

Agreed - Silent is certainly a good way to go. However, silent actions / acting in a setting with sound effects also works. Have you watched the 'The Plank'? Although a little dated now (70's) the idea is sound - It also features a 'MacGuffin' in the form of a plank that finds itself in different 'physical roles' in each scene. Very much in the same vain as some of the set pieces used by Laurel & Hardy, Buster Keaton, or Harold Lloyd.

Seeing as your groups piece features gadgets and 'set pieces' the function and placement are going be key (also true of sound). Finding the right mix of gadgets (function) and placement (role) is critical to the comedy...

Too similar and you have to slowly increase the comedy and find ways to vary the gag (The Plank). Too different and the piece can seem patchy (Sketch Show). Often a good method is to combine both of these and start with a small device (gadget)/ small gag and work toward a large device with a bigger gag.

Tip: Think about the setting too. People often forget to use the setting (location) as part of the gag and instead leave it as a pretty 'backdrop'.

So an example writing process would be, Gadget (Function/Placement) + Location + Action / Reaction = Result