Thursday, 2 July 2009

A Good Idea

I like this idea, it's a novel solution to the typical way that a game would usually go about giving secondary information. This time your 'Mission Objectives' and other story related gubbins that would usually be relegated to some menu screen is now projected onto things within the game.
It's nice to see mainstream game developers starting realize the idea that they are making games not films and using the medium to their advantage, Cut-Scenes (even worse CG Cut-scenes *shudders*) and walls of text are such a lazy, boring and typical way of going about presenting a story. Of course the only problem is that it's still presented within some derivative boring ass shooting action premise rather than something unique and original but whatever baby steps and all that I suppose...

0 comments: