Monday, 18 May 2009

Virtual Anatomy: Update

Spent today at home rendering the heavy stuff and I'm happy to say that all the major rendering has been completed, all thats left now (for the the animation itself) is to do the 2D imagery, for that I'm going to use a combination of real textures and my own mark making in order to keep the quality high and keep it consistent with the actual world. In total I need to produce 24 high quality images, with varying amounts of content in each. Ive set myself the target of finishing off the animation itself by Wednesday evening which I'm confident of achieving. This will be leaving Thursday and Friday morning to sort out any loose ends. Ain't no sleepness nights for me...

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