Wednesday, 29 April 2009

Virtual Anatomy: Stan Brakhage 'Mothlight'

Still thinking of a way to present my information. I keep getting drawn back to this film, I like the organic/fleshy qualities it has.


tutorphil said...

Hi Tom, just posting my email response to you - but this Stan Brakhage idea is certainly on the right track...

Hi Tom,

In regards to the pre-viz for tuesday, if you manage to evoke your concept effectively, I'm sure your audience won't notice any omissions... when I think about your establishing shots, my head keeps showing me the Marvel comics film sequences that preface the various movie adaptations - that quick succession of flat images that creates a spatial effect; if you think about creating diagrammatic anatomical imagery on a solid black background - using the colours associated with your anatomical world - the lines of the diagrams will appear to float spatially as you fade from one image to the next; if you put a continuous pan on the sequence, the audience will appear to pass through the membrane-like aesthetic,, and then, if your opening cg sequence begins with a pan at the same speed, the sequences should link nicely... okay, I realise all of this is horribly abstract as written; can I suggest that you create a series of graphical images of the body; imagine you are zooming towards the diagram of the human body, then through it; look at cross-sections of the various strata of human anatomy; the skin cells, then the fat, then the veins etc - all depicted on black backgrounds as wonderfully linear 'artworks' - once you've created a series of them, take them into Premiere and cross-fade between each image at a smooth duration; you want to suggest that each strata is melting away to reveal the next level down; once you've created this sequence of cross-faded imagery, export it as a movie-clip, then import it back into the timeline, and add a pan to the entire sequence, so that the camera appears to push into the cross-fading imagery... it should create an effect similar to travelling through the 'upper atmosphere' of the body, before arriving at the landscape (inside) - knock up a few quick sketches, nothing fancy, and test the theory; you need to be careful with pans, because they can cause images to pixelate horribly; you might want to put pans on each image, then cross-fade them together, then export, then import, and then add a new pan to the already panning sequence - might be interesting; let me know how you get on; you could certainly create a semblance of the effect for the tuesday session, but we can talk final cut pro after tuesday if you're still dissatisifed. Speak to you soon. P

tutorphil said...

Hi Tom - I've been thinking about your 2d fly-through problem, and I think I've been thinking too much through my 'Final Cut Pro' prism; in Maya, using a series of anatomical diagrams on planes, you could pass an actual camera through the images, animating the transparency and focus-blur of each image plane as the camera moves through it... I've had a conversation with Alan about it, and he'll talk with you about the various approaches when he sees you in class on Friday; as far as creating a pre-viz version of the opening scene, you might still try a series of cross-fades and pans as suggested earlier, but creating the effect in Maya (or After Effects) would seem to be easier, in that instead of 'faking' the descent in post-production, you actually produce the effect 'in camera'... I'll post this on your blog for your reference; let me know how you get on. P